Ability regeneration for Suspend from Thread of Mind and Thread of Generation has also been reduced. We’ve further reduced it against Champion combatants to ensure that they remain a core focus in combat-a problem for the fireteam’s survivability that needs to be addressed with urgency.” Suspend will now last five seconds instead of eight against rank-and-file enemies, and only three seconds against champions. “The base duration of Suspend is being reduced significantly. “To address these problems, we’re making a suite of changes across both Suspend and its supporting atoms to better carve out a healthier role for Suspend in the sandbox,” the developers wrote in an August 9 blog post. The 22 Best Games For The Nintendo Switch The 17 Best Games For Sony's PlayStation 5 Bungie is now calling suspend a “skeleton key that solves combat problems against all combatant types.” Suspend quickly became the most powerful Strand ability, letting players levitate foes and stun them for long periods of time, whether they were lowly red bars or shielded champions. Introduced back in February’s Lightfall expansion, Strand is Destiny 2's latest subclass full of inter-dimensional green magic that immobilizes enemies and shreds them. The second are the Arc Titan’s Knockout and Thundercrash abilities which have been cleaning up in competitive PVP. The first is the Strand effect Suspend, which has been decimating champions. A solar Warlock and void Titan power up their abilities.īungie recently revealed the next major overhaul to combat in Destiny 2, and while the update mainly focuses on strengthening a number of underutilized Exotics, some of the biggest changes have to do with the overpowered subclass abilities players have been using to rampage through the game.
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